function GetSkillLevelData(levelname, data, level) if (levelname == "magic_rangephysicsdamagemin_v") then return Getmagic_rangephysicsdamagemin_v(level) end; if (levelname == "magic_rangephysicsdamagemax_v") then return Getmagic_rangephysicsdamagemax_v(level) end; if (levelname == "magic_firedamage_v") then return Getmagic_firedamage_v(level) end; if (levelname == "magic_summonnpctime_v") then return Getmagic_summonnpctime_v(level) end; if (levelname == "magic_skill_cost_v") then return Getmagic_skill_cost_v(level) end; str1 = "" return str1 end; function Getmagic_rangephysicsdamagemin_v(level) result = 10+2*level str1 = ""..result return str1 end; function Getmagic_rangephysicsdamagemax_v(level) result = 30+4*level str1 = ""..result return str1 end; function Getmagic_firedamage_v(level) result = 40+5*level str1 = ""..result return str1 end; function Getmagic_summonnpctime_v(level) result = 300 str1 = ""..result return str1 end; function Getmagic_skill_cost_v(level) result = 24+level str1 = ""..result return str1 end;